Ghitu Encampment
This land enters tapped.
{T}: Add {R}.
{1}{R}: This land becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)
{T}: Add {R}.
{1}{R}: This land becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)
Sinergias en Premodern sobre 30 mazos encontrados
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Land
Combat trick
Ramp
Creature
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Land
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Removal
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Sacrifice
Sorcery
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Sorcery
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Instant
Land
Ramp
Creature
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Haste
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Sorcery
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